After hearing a cry for help, the party decides to follow the sound to the Northeast. They come across a noble being attacked by goblins, including a goblin dog rider – who have just killed the noble’s servant and horse. As he cowers behind a barrel, the noble shouts for help. The party charges to his rescue and is joined by a cleric to wipe out the goblins. Although the party took some wounds and even developed a serious rash from the goblin dog bites, the cleric easily channels the positive energy of his deity and heals their wounds. The grateful noble introduces himself as Aldern Foxglove and thanks the party, recognizing some of them as having been in the Decathlon earlier in the day. He gushes his thanks and admiration to them and offers them a reward if they find him later at the Rusty Dragon where he’s staying while he’s in town.
At this point, the town has the situation coming back under control with the goblin attack. The sheriff informs them that the goblins they interrogated have mentioned that they were organized by a human to attack the city. That the few goblins, last seen fleeing back to the East will no doubt be a problem in the future.
The mayor offers her gratitude and hands the participants of the decathlon, their ribbons for sportsmanship and after apologizing that she couldn’t hand them out before the ceremony was interrupted, she remarks that it’s good to have such brave people in their city, and if anything should come up, she will most likely call on them for help.
Deciding to make a short patrol, walking through Sandpoint, accepting the thanks of a grateful townspeople, the heroes are pleasantly surprised at how quickly the word has spread of their accomplishments. On every street they come to, people are shouting their thanks, shaking their hands, and offering treats and trinkets of all sorts. The young girls blush and blow kisses, as well as a few of the guys.
After resting for the night, to recover from their previous fighting throughout the day, the party does some investigating here and there, meeting a few of the townspeople and purchasing a few weapons from the shopkeepers as the city slowly comes back to life.
All seems to be going well, when suddenly the sheriff seeks them out for a bit of help with investigating something odd at the grave of the former priest Ezakien Tobyn and his daughter Nualia. Acting on a hunch, the cleric casts his senses out and detects 2 undead creatures within the tomb. Preparing their weapons, the party enters the tomb to find 2 skeletons. After dispatching them and finding only a spent Robe of Bones, and footprints of goblins and 1 human, the party reports their findings back to the sheriff.
Sheriff Hemlock theorizes that this issue may be related to the goblin attack as the goblins stated a human was organizing them, and finding human tracks in the cave seems to be too much of a coincidence. The party asks for the best person to talk to about finding the goblins that may have been involved in the attack. Unfortunately, the sheriff says, the best contact is his scout that’s out of town, but due back in a few days.
While they waited for the scout, they decide to visit the Aldern in order to collect their reward. When they meet with Aldern he rewards them all with 50Gold pieces, and invites them to go on a Boar Hunt with them in the nearby Tickwood Forest. They defer the offer, citing the need to do a bit more looking around the town. Aldern doesn’t take it personally as he is too happy to brag to everybody else at the Rusty Dragon, that he personally knows the local heroes. He does keep his offer open though, if the Adventurers have the time later.
The next day, after looking around the town some more, they are approached by a local woman – Amele Barret, asking for their help. It seems that her son Aeren has been having nightmares about a monster in his closet since the town was attacked. Not believing him, her husband Alergast told him to toughen up or else he’d be sleeping in the shed. After a whole night of crying, suddenly the family dog begins barking and runs into the room. Alergast fed up with all the noise, heads into his sons room, and finds little Aeren with bite marks on his arms. Calling for Amele to take her son and the baby Verah, outside, he heads begins to investigate. The last thing Amele remembers hearing is the sound of struggle and the dogs barking suddenly changed to a sharp yelp, which is quickly cut short. The rest is a blur as she ran to find the party of adventurers who bravely defended the city and seek their help.
The adventurers come to the front of the house finding it eerily quiet. After investigating all the rooms, they make their way to little Aeren’s room. In there they can only see a dog, lying on its side, with a make-shift knife firmly lodged in its ear and the body of a man, on his stomach, with the top half of his body laying inside the closet. It can be no other than Alergast.
As they open the door to the closet, nothing appears amiss at first. It’s not until they pull him all the way out that they realize that the skin on the top half of his torso and all of his face has been completely chewed off. Before the shock of can register though, out jumps a goblin from a hole in the floor of the closet that had been blocked and begins to attack the party.
Deciding to subdue, but not kill the goblin, the party struggles for a bit until they finally render him unconscious. After binding him, the party revives the goblin and begins to interrogate him closely. He has limited knowledge that he can share. His name is Gresgurt. He got separated from the rest of the goblin raiding party as they were being driven out of the city and decided to enter and look for a place to hide. At first hiding in the closet, he found a few loose boards and eventually pried them up until he could get through the floor and hide out under the house. After starting to get hungry, he thought he considered attacking the boy, but every time he did the parents came into the room and drove him back into his hole. It wasn’t until his hunger overcame his caution that he actually began chewing on the little boy. Once the dog came into the room and started attracting attention, he stabbed it before scrambling back into his hole to wait it out. Only this time he was surprised by Alergast reaching through the hole to grab him, only to get stuck. Sensing his opportunity, Gresgurt attacked Alergast and once enough damage had been done he suddenly had a fresh food source right in front of him. After gorging himself, he laid down to rest, awaking once the adventurers came in.
All he can tell them about the attack was that it was organized by a human who has visited their lair many times. He never knew his name, but only heard that the human was from the city and had access to wherever he operated out of, from the coast.
The party splits up at this point, and Manchufu volunteers to handle transporting the prisoner to the Sandpoint Garrison, and agree to meet back at the Rusty Dragon.
Since it’s still early in the day, they ask Aldern if his offer of the Boar Hunt is still open. He readily agrees and after buying each member their own mount, they take off for the Tickwood Forest. After a short ride, filled mostly with Aldern professing his admiration for the party, especially for Tobbie who has really impressed him for both is bravery in saving his life, but also for his sports prowess, they finally come across a couple boar. After a short battle which sees the boar taken down quite handily, Aldern has to express his amazement how everyone handled themselves, especially as he was unable to land a single blow. But again (as he’s proud to admit), it was Tobbie’s performance that really shined. Being the only one to stay mounted for the entire combat! As they all travel back with their boar, butchered and ready for cooking, Aldern constantly replays the entire combat, detail for detail, wistfully mentioning that if it weren’t for his obligations to his family’s estate, he’d love to be an adventurer as well.
Finally, the group arrives back at the Rusty Dragon and Aldern hands the meat off to Ameiko to prepare for them to eat. And begins telling his story all over again, mentioning over and over again how “these new friends of mine” were able to perform so amazingly well. As he is recounting the story yet again, suddenly the front door of the inn slams open.
An elderly gentleman walks in, yelling in a language that the party does not understand. The old man begins to yell the same thing again, when he suddenly notices the party of heroes. As he walks over to them, he tells them how much danger they put the city in and that they should leave immediately.
As he begins berating the party, suddenly Ameiko steps out from the back and asks in Common, “Father, what do you want?” An argument develops as he explains that running an inn is no business for his daughter to be involved in and she must leave with him immediately. She refuses and he begins pulling her roughly by the arm toward the door. At this point the party intervenes and tells him to let her go. He refuses and tells them to mind their own business. After wrenching Ameiko’s arm yet again, Lonjiku strides purposefully toward the door. Suddenly, Ameiko takes her soup ladle and hits her father on the side of the head, splattering stew all over his fine clothes.
Humiliated, Lonjiku fumes and tells Ameiko “You’re as dead to me as your mother” and storms out of the inn. Ameiko thanks the party for their help and extends their free room and board for another week. It’s not long before everyone in the inn is back to talking and after Aldern offers a toast to the heroes or as he puts it “My good friends” everyone cheers and conversations return to normal.
After resting another night, the party is out on the town again, a few of them adding the boar tusks they convinced Aldern to let them have, to their armor and weapons. About this time the sheriff comes looking for them and introduces the scout they’ve been waiting on – Shalelu Andosana.
Her news is not good. All along the Lost Coast (particularly between Nettlewood and Mosswood goblins have been making trouble. Burning down a farm, harassing the populace more than usual, and most disturbingly of all – working together. As she says “Goblin tribes don’t get along unless they’ve got something big planned, and big plans require big bosses”.
After this news, the sheriff announces that he’s taking a few of his guards south to Magnimar to see about securing some addition soldiers to station at Sandpoint for a few weeks. While he’s gone, he asks the party to stay in town and maintain a public presence while he’s gone. Since the locals like the party and feel confident that they can protect them, he asks for their help. The sheriff then asks Shalelu to scout around Shank’s Wood, Brinestump, Mosswood, Devil’s Platter and the other places where goblins live to see if she can discover anything else about what’s going on.
Once the meeting is over, Shalelu asks the party to join her for Dinner at the Rusty Dragon both for her to hear about the recent attack, and to give them any knowledge she can about goblin lore.
Just as the party gets ready once more to patrol the city, they are approached by Bethana Corwin who works for Ameiko Kaijitsu at the Rusty Dragon. She’s upset and announces that her employer has gone missing. She found a note from Ameiko’s older brother Tsuto. After giving them the note (in which Tsuto asks Ameiko to meet him at the Glassworks -the business run by her father Lonjiku), Bethana explains her worry about the meeting as she fills them in on a bit of the history of the Kaijitsu family. Bethana is worried that Tsuto is up to no good and with the sheriff out of town, asks the party of adventurers to find out what happened to Ameiko as soon as possible.
At this point the adventurers decide to….